![]() You’ll face off against club-wielding small fry cannibals to giant, worm-like creatures that can take you out in just a couple hits. You’ll be surprised to go to sleep one night around lush greenery, and wake up to a blanket of snow covering the whole island.Ĭombat is more complex with the wider array of weapons at your disposal, and more of a variety of enemies that look like they came backpacking straight out of Silent Hill. The graphical uphaul provides eye candy for when you toiling away collecting logs and wood, and the seasons even cycle for a completely different vibe from one day to the next. While a bit clunky at times, structures are even more customizable this time around, so you can feel free to build the treehouse fort of your dreams. Without the ability to fast-travel, you’ll find that a good chunk of the gameplay is just traipsing through the woods in the dark in the hopes of finding something new (which, oftentimes, you don’t).ĭespite this, the core of The Forest that makes the gameplay immersive is still there when you need it. You’ll find yourself getting beaten to a pulp by monsters in one just to discover that you sacrificed all of the time and effort to get something like a stun gun. While there are a bunch of caves to explore scattered throughout the island, they’re all largely the same and typically not very rewarding to search. But this is where my main critique of Sons of the Forest comes into play–it suffers from the curse that often plagues open-world games where there’s a huge sandbox to explore, but not much to do or find within it. In lieu of spending time hunting for food and drink, you have much more time to explore the island. ![]() I surprisingly had mixed feelings about this change to me, part of the fun of The Forest was the struggle to gather up as much food as possible and race back to camp before nightfall or praying that a storm would roll in to give you fresh drinking water. ![]() Sons of the Forest has mitigated this struggle a bit–now you can safely drink from just about any water source without worrying about getting sick, and if you really need a meal, you can easily just ask Kelvin to go snatch up some fish from a nearby lake. In The Forest, it was a bit of a challenge to make sure you didn’t die of starvation or dehydration. Be careful asking him to do certain things like “gather logs,” because he’ll go over and chop down the tree house you spent an hour building to gather supplies without hesitation.Īs you gather your bearings (and berries to snack on), you’ll quickly notice that you have hunger, thirst, and sleep gauges that need to be kept full. He’s a welcome addition to some of the more tedious tasks of the game, but his bugginess also makes him a bit of a menace. Kelvin acts as a pseudo “second player” for those playing by themselves–you can ask him to perform a myriad of tasks from gathering sticks, to building entire structures. A fun addition this time around is a timid companion named Kelvin who also survived the crash landing but has been rendered deaf from the explosion. The story of Sons of the Forest is roughly the same as its predecessor: you find yourself in an in-media-res helicopter crash landing on a remote island with nothing but a couple tools and protein bars on hand. As one of those fans, I was highly satisfied with the end result, but Sons of the Forest left me feeling that there’s a bit more to be desired (and, it’s worth noting, it’s technically in Early Access right now, so much of it is still subject to change with development). Needless to say, when its nearly decade-later sequel was announced, it was highly anticipated (even becoming the most wishlisted game on Steam). And spooky, dark caves to unearth your latent claustrophobia. ![]() For those unfamiliar, think Stardew Valley or Animal Crossing: New Horizons…except with cannibals. Despite being produced by a small, previously unheard of indie games studio, its immersive gameplay and eerie remote island atmosphere made it a hit to invest hours into both by yourself, and with friends. Endnight Games’ The Forest has become something of a cult-classic since its 2014 inception.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |